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Subnautica Silent Running v47282 RePack
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Subnautica Silent Running v47282 RePack
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Jul 31, 2013
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Subnautica Silent Running v47282 RePack
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Jul 31, 2013
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nk-subnautica-silent-running-v47282-repack.
Subnautica Silent Running v47282 RePack
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Jul 31, 2013
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nk-subnautica-silent-running-v47282-repack.
Subnautica Silent Running v47282 RePack
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Jul 31, 2013
oriewan 219d99c93a carigioc.
nk-subnautica-silent-running-v47282-repack.
Subnautica Silent Running v47282 RePack
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Jul 31, 2013
oriewan 219d99c93a carigioc.
nk-subnautica-silent-running-v47282-repack.
Subnautica Silent Running v47282 RePack
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Jul 31, 2013
oriewan 219d99c93a carigioc.
nk-subnautica-silent-running-v47282
Subnautica is a new action-adventure game under development by Unknown Worlds Entertainment. Subnautica features an. The latest build was installed.
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Subnautica is a new action-adventure game under development by Unknown Worlds Entertainment. Subnautica features an open world, underwater exploration and adventure game.
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Category:Adventure gamesQ:
Javascript Change Event Listener
I’m trying to make a modal popup and I want to use the change event. I don’t want to use onblur or onfocus since I also want to make a “popup only” state if the input is focus. If it’s not, then I want it to be “normal”.
My idea was to create a window.onfocus = “popupOpened” but it isn’t working. Any ideas?
A:
You should bind the focus/blur events to the actual element. For example, you could use jQuery’s.on to bind to all elements that have an id attribute like so:
$(document).on(‘blur’, ‘#input-element-id’, function() {
// do your popup stuff
});
When the input gains focus, the blur event is fired.
You could also bind it to window:
window.onfocus = function() {
// do your popup stuff
}
… but that would only work if the popup is displayed in the same window. If you want it to work even when the popup isn’t visible, you’ll need to assign the event handlers to window.document in case the input is in a frame.
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